Man

Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (gol:ilins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds. A variety of humanoids appear throughout this book, but the races detailed in the Player’s Handbook- with the exception of drow- are dealt with in appendix B.
That appendix gives you a number of stat blocks that you·can use to make various members of those races.

Aarakocra
Bugbears
Bullywug
Drow
Gith
Gnolls
Deep gnomes
Goblins
Grimlock
Half-dragons
Hobgoblins
Kenku
Kobold
Kuo-Toa
Lizardfolk
Merfolk
Orc
Quaggoth
Sahuagin
Thri-keen
Troglodyte

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Man

REVIC "hunters" campaign alexander_2 alexander_2